Rage-Friendly PC Club

The computer club where you're allowed
to yell.

Twenty-six gaming stations in a hushed main hall — plus three soundproof booths where the clutch call can come out at full volume and nobody at the next desk hears a thing.

Main hall 40 dB Booth up to YOU dB
The floor

Rows for the quiet, rooms for the roar

Three ways to sit down. Same club rate card, same hardware, different noise floor — you pick how loud your session gets to be.

Main hall 26 seats

Main hall

Our biggest space: 26 stations in tidy rows, all facing away from each other so screens never glare across the aisle. Noise-cancelling headsets keep the ambient level around a library-friendly 40 dB. This is where most people play, queue, and grind ranked without a single "shush."

Ambient 40 dB
3 booths

Loud rooms

Three fully soundproofed booths seating one to four. Foam pyramids on every wall, a double-sealed door, and a mic that can take everything you throw at it. Close the door and the clutch call, the trash talk, the group scream — it all stays inside with you.

Booth up to YOU dB
Pairs

Duo row

A short row of paired stations for two people who want to sit shoulder to shoulder without booking a whole booth. Shared armrest gap, angled monitors, one headset splitter if you feel like sharing a callout. Perfect for co-op nights and teaching a friend the ropes.

Ambient 45 dB
Under the hood

Honest specs, no rounding up

The library

Games that sound as good as they play

Every title on our shelves earned its slot the same way: put the headset on, close your eyes, and the game still tells you everything. From footsteps behind a wall to a whisper on a spirit box, this is a library curated for your ears first — and new games land on the drives every month.

Horror lights off

Horror & atmosphere

Phasmophobia is practically our house game — four friends in a booth, one spirit box, and the kind of screaming the foam was built for. Resident Evil's remakes creak and breathe through every hallway, Alan Wake 2 turns darkness itself into a soundtrack, and Dead by Daylight's heartbeat will teach you what real audio positioning means. Play them where the scares hit at full volume.

Best in a booth
Rhythm on beat

Rhythm & beat games

A shelf of rhythm titles that reward a clean signal: note charts that click, basslines you can feel through the chair, and zero excuse for a missed beat. On our low-latency panels the audio and the input line up the way the charts intended — and in a booth you're free to sing along, badly, at whatever volume the run demands.

Latency near zero
Comms 5-stack

Voice-comms shooters

Counter-Strike 2, Valorant, Overwatch 2, Apex Legends — games decided by who calls faster and who hears the reload first. In the main hall the noise-cancelling headsets keep your callouts crisp; in a loud room your whole squad can shout over each other through match point and the hall never knows the score.

Booth up to YOU dB
Mainstage always on

The mainstream shelf

And yes, the big ones are all here: Fortnite, League of Legends, Dota 2, Rocket League, Minecraft, FIFA and a rotating row of story-driven single-players for the heads-down nights. Log into your own accounts, pick up your progress, and play on hardware that never asks you to lower the settings.

Library updated monthly
Rate card

Pay by the hour, not by the drama

Station rates are per seat. Loud rooms are booked per room, whole thing, however many of you fit. All times are on the clock — walk in, walk out, we round to the nearest fifteen minutes in your favour.

Day hours

4 / station-hour · until 6pm

  • Any main-hall or duo station
  • Noise-cancelling headset included
  • Quietest time to grind solo

Night

5 / station-hour · after midnight

  • Fri & Sat we run until 6am
  • Loud room: 16 / room-hour
  • Chai refills on the house

Steam package. Thirty minutes in a booth to yell it out, then thirty in the main hall to cool down — one seat, one price, back to back. Ask for it at the desk or pick it on the booking form. It's how most duos end a long night without a raw throat and a sour mood.

The signature

Shut the door, keep the sound

A smiling player in a headset lit by the blue and purple glow of his monitors in a dark booth
Booth 02 · seats 1–4 up to YOU dB

The wall meter, in numbers

A decibel meter lives on each booth wall — not to police you, just for the bragging. Doors closed, this is roughly what leaks into the hall:

Booth, sealed 6 dB
Main hall floor 40 dB
Booth record, for laughs 104 dB

Close the door and the sound is yours. What happens at 104 decibels stays behind the foam.

The booths have quietly become the club's horror wing, too. Phasmophobia lobbies run here almost every evening — the game's voice recognition means you have to speak to the ghost out loud, and the ghost is not the only thing that makes people jump. Dead by Daylight squads, rhythm-game singalongs, five-stack ranked nights: if a game makes you louder, this is its room.

The other side

And a hall that stays hushed

A player seen from behind, headset on, focused on his monitors in a dimly lit station — the quiet, heads-down side of the club

Some nights you don't want a room that lets you scream. You want to sink into a chair, put the headset on, and hear nothing but the game. The main hall is built for exactly that — the noise has a place to go, so the floor keeps a steady, unbothered hush.

It's also the best seat in the house for the atmospheric single-players — Alan Wake 2 with the lights of the hall dimmed around you, a Resident Evil run where every floorboard matters, or a long story game you've been saving for a night with no interruptions. Quiet room, loud soundscape, exactly as the developers mixed it.

No pressure to be loud here. If you came to be quiet, we respect that just as much as we respect the 104 dB record two doors down.

Ambient hall floor 40 dB
Club log

Notes from the floor

  1. 01

    Booth 02 got a second skin

    We relined Booth 02 with a deeper layer of foam last month after regulars asked for a little more bite on the low end. It now measures the quietest of the three at the door — and somehow the loudest inside. Physics is funny like that; either way, the hall never noticed.

  2. 02

    New record: 104 dB, for laughs only

    A five-stack landed a reverse sweep on the last round and the wall meter caught 104 decibels of pure joy. We wrote it on the whiteboard, not the wall of fame — records here are points and moments, never money. Beat it if you can; the chai's still on us when your voice gives out.

  3. 03

    Fresh headsets across the hall

    Every main-hall station now runs a new batch of noise-cancelling headsets. The isolation is noticeably tighter, which means the ambient floor dropped a couple of decibels and nobody has to lean in to hear a callout anymore. Small change, big difference on a packed evening.

Front desk

Questions we get every night

Can people hear me from inside a booth?

No — and that's the whole point. Each booth is double-walled with a sealed door and pyramid foam on every surface, so what registers as a 104 dB celebration inside barely reaches 6 dB at the door. The hall keeps its calm 40 dB floor no matter how the clutch goes. Yell freely; the room was built to absorb it.

Can I book a booth just for myself?

Absolutely. Booths seat one to four, and plenty of solo players book one to grind ranked without holding their voice in. You pay the per-room rate whether it's one of you or four, so if you want a private space to react out loud, it's yours for the hour.

Can I bring my own keyboard, mouse or headset?

Please do. Every station has spare USB ports and a clear bit of desk for your own gear. Plug in, play your session, unplug when you leave. Our peripherals stay cleaned and ready if you'd rather travel light, but bringing your own is welcome anywhere on the floor.

Are you open through the night?

Weeknights we run from late morning until 2am. Friday and Saturday the doors stay open until 6am for the long sessions. After midnight the station rate drops, so night owls get the floor cheaper — and quieter, since the crowd thins out and the booths open up.

What if I actually lose my voice?

It happens more than you'd think. If a booth session leaves you hoarse, the chai is on the house — walk up to the desk, croak your order, and we'll sort you out. Consider it part of the deal for using the room the way it's meant to be used.

Reserve

Book a booth

Tell us when and which room, and we'll have it sealed and waiting. Station seats you can just walk in for — booths are worth reserving.